![[Gif] Demo Scenario #1](https://uploads-ssl.webflow.com/6106bbf94c82f231dfb297da/61d2494c9760817e041a8f58_%5BGif%5D%20Demo%20%40CMU%20Coala%20Lab.gif)
AR @ CMU
Prototyping Augmented-Reality Experience
Two researchers conducted a study and discovered that students at CMU struggled with reaching out to one another after returning to campus from remote learning.
The researchers came to my team with their Head-mounted Augmented-Reality devices (HoloLens). They invited us to match the technology to innovations facilitating human-human interaction for a future CMU campus.
The OVERVIEW
Situation
Two researchers had surfaced CMU students' needs for technologies that could help them strengthen/expand connections on campus.
Task
I was responsible for exploring opportunities for AR-based innovations using HoloLens, and eliciting design implications for future products.
Action
I conducted three rounds of user studies with 20+ participants using prototypes I built that bridged them to futuristic experiences.
Result
I prototyped a solution using Unity and Mix-Reality Toolkits (MRTK) for a future campus where Head-mounted AR technology is used ubiquitously.
our Project Timeline

The challenge
Bridge Users towards Futuristic experiences & innovations
Clients' Request:
a right thing to do
With faith in ubiquitous usage of Head-mounted Augmented-Reality Technology (HMD-AR) in the future, my clients want to innovate solutions that help students reach out to friendswith HoloLens.

HoloLens 2, image credit to Microsoft
My Role: Innovate & Evaluate Futuristic experiences
The explicit challenge: How might we facilitate people on campus reaching out to friends and strangers with AR ?
The underlying challenge: How might we conduct research to draw implications for futuristic products/services?
The ideation
Sketch experiences like a director
goal: Define the Role
As we studied Hololen's functionality, we noticed various opportunities but few metrics to evaluate ideas internally. Hence, I convinced the team to get our users involved and determined the technology's role in a bottom-up fashion.

Our Goal: Define the technology's role
Strategy: Storyboarding
Considering my immature technical skill and our urgent need to collect feedback, I found storyboards to be the ideal prototype format. The storyboards let me efficiently create boundary objects and effectively convey imaginary design ideas to participants.
User Study: Speed-dating
I presented 9 different storyboards to 6 participants in quick succession during "speed-dating" interviews. I asked my participants to articulate how much they could relate to the character in these scenarios, and learned how they evaluate the effectiveness of proposed technologies.

participants in "speed-dates" with storyboard ideas
"Abnormal" Behavior
Is there any unusual action or extra effort required to use this technology?
Synchronization
Does the person and the augmented content show-up at the same time?
Flexibility
How much control does the augmented content creator/audience have?
Privacy
Who is told what by the AR/XR technology?
The winnter: augmented status indicator




THE iteration
Create experiences like a wizard
Goal: Define Look & Feel
Now that we agreed on the technology's role, our next step is to determine how to display the augmented information. To explore different looks & feels while ensuring the quality of each prototype, we decided to conduct parallel prototyping.

Our goal: Define the technology's look & feel
![[Gif] Demo @CMU Coala Lab](https://uploads-ssl.webflow.com/6106bbf94c82f231dfb297da/61d2494b1d63f02e47fd2b5b_%5BGif%5D%20Demo%20Scenario%20%231.gif)
![[Gif] Demo Scenario #2](https://uploads-ssl.webflow.com/6106bbf94c82f231dfb297da/61d2494ba77d74adc99bb91e_%5BGif%5D%20Demo%20Scenario%20%233.gif)
![[Gif] Demo Scenario #3](https://uploads-ssl.webflow.com/6106bbf94c82f231dfb297da/61d2494da4569d5905e89d3a_%5BGif%5D%20Demo%20Scenario%20%232.gif)
My embodied experiences
Strategy: prototyping embodied experiences
For my prototype, I explored indicating status with AR emojis based on my hypothesis that the emojis would leave clues on its owner's availability and mood.
User Study: Wizard-of-oz
Instead of developing high-fi mock-ups, I used the wizard-of-oz technique to create illusional embodied experiences. I set up the space by placing emojis in advance and having the assistants sit in designated seats. Then, I introduced the testers to the environment as if others picked and placed the emojis.

participants in a "Wizard-of-oz" session
Plan: parallel prototyping
The prototypes we prototyped in parallel differ across two dimensions: flexibility for content creation and room for interpretation.
Idea #
Idea 1
Bill Guo
Prototyper
Functionality
Express status (and user’s mood) through emojis
Idea 2
Ahana Mukhopadhyay
Idea 3
Senhao Wang
Express status (and user’s mood) through text
Express status (and user’s mood) through colored node
The Takeaway: THree design implications
Augmented information for status indication can be used most effectively in the right context where people need to have a conversation.
Emojis have low affordance to deliver consistent definitions, especially compared to texts. Therefore, future designs should provide guidelines and instructions to help users select/interpret emojis.
Though augmented information is provided to help start a conversation, users don't always know how to leverage the knowledge without instructions and guidelines.
THE Integration
Build experiences like an engineer
Goal: Validate feasibility for implementation
The design implications and parallel prototyping practices led us to a final idea: placing text-based augmented information around interior doors to indicate the status of office room owners. As a final step, I aimed to integrate the implementation aspect to validate the technical feasibility of our idea with a desirable role, look, and feel.

Our goal: Validate feasibility for implementation



My mixed-reality prototype Development process
Strategy: Developing Mixed-reality prototypes
I studied the Hololens Application development process, and rapidly prototyped a functional application using Unity and Mixed-Reality Toolkits.
User Study: multivariate Prototype Testing
Due to changes in the course schedule, my project length shrinks from 5 weeks to 3 weeks. Though I didn’t get to develop/test my new prototypes, I drafted a plan for multivariate testing with a set of eight prototypes to reach the best-integrated design.
A review of my procedure: ideate, iterate, integrate

THE Reflection
new wine in old bottles
“The double-diamond” is one of the most frequently used frameworks and buzzwords among design students and practitioners. During this rapid prototyping project, I gained new understandings of the influential framework as I executed it under a tight timeline.

Conceptual model of the double-diamond design framework
Switching between diverging and converging thinking, I encountered a lot of perceived moments of success as we came up with funny ideas, pivotal insights, and functional prototypes. I found the key to driving design progress with the double-diamond is to defer judgment of ideas and focus on executions strategically.

Push design forward with diverging and converging thinkings
When it's time for judgments, I learned to calmly review my past design decisions based on users' and teammates' critical feedbacks. As I embraced the iterative aspect of the double-diamond framework, I started to treat my designs/prototypes as seeds. Then, I naturally began to view the critiques as fruits I harvest. This reframed point of view helps me refuel myself with critiques and challenges.

deal with frustration after receiving feedback and critique
I started to treat my designs/prototypes as seeds. Then, I naturally began to view the critiques as fruits I harvest.